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Dissimortuum 2014

CR 7 undead

Medium undead, Chaotic Evil


Armor Class
15 (natural armor)
Hit Points
112 (15d8 + 45)
Speed
30 ft.

STR14 (+2)
DEX10 (+0)
CON16 (+3)
INT8 (-1)
WIS11 (+0)
CHA18 (+4)

Saving Throws
Constitution +6
Skills
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities
necrotic, poison
Condition Immunities
charmed, exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 10
Languages
the languages of its creator
Challenge
7 (2,900 XP) · Proficiency Bonus +3

Spider Climb.

The dissimortuum can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Undead Nature.

The dissimortuum doesn’t require air, food, drink, or sleep.

Actions

Multiattack.

The dissimortuum makes three Claw attacks. It can replace one Claw attack with a use of Terrifying Mask.

Claw.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 2) slashing damage.

Terrifying Mask.

Each non-Undead creature within 60 feet of the dissimortuum that can see it must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target becomes immune to the dissimortuum's Terrifying Mask for the next 24 hours.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details