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Deep One 2014

CR 2 humanoid

Medium humanoid, chaotic evil


Armor Class
13 (natural armor)
Hit Points
91 (14d8+28)
Speed
30 ft., swim 30 ft.

STR16 (+3)
DEX12 (+1)
CON14 (+2)
INT10 (+0)
WIS8 (-1)
CHA12 (+1)

Saving Throws
Strength +5, Constitution +4, Charisma +3
Skills
Vulnerabilities
fire
Resistances
cold
Senses
darkvision 120 ft., passive Perception 9
Languages
Common, Void Speech
Challenge
2 (450 XP) · Proficiency Bonus +2

Amphibious.

A deep one can breathe air or water with equal ease.

Frenzied Rage.

On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage.

Lightless Depths.

A deep one is immune to the pressure effects of the deep ocean.

Ocean Change.

A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.

Actions

Claws.

Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details