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Clockwork Hound 2014

CR 2 construct

Medium construct, unaligned


Armor Class
12 (natural armor)
Hit Points
71 (11d8+22)
Speed
50 ft.

STR16 (+3)
DEX15 (+2)
CON14 (+2)
INT1 (-5)
WIS10 (+0)
CHA1 (-5)

Saving Throws
Dexterity +4, Constitution +4
Skills
Athletics +7, Perception +4
Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
understands Common
Challenge
2 (450 XP) · Proficiency Bonus +2

Diligent Tracker.

Clockwork hounds are designed to guard areas and track prey. They have advantage on all Wisdom (Perception) and Wisdom (Survival) checks when tracking.

Immutable Form.

The clockwork hound is immune to any spell or effect that would alter its form.

Magic Resistance.

The clockwork hound has advantage on saving throws against spells and other magical effects.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Tripping Tongue.

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 9 (1d8 + 5) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Explosive Core.

The mechanism that powers the hound explodes when the construct is destroyed. All creatures within 5 feet of the hound take 7 (2d6) fire damage, or half damage with a successful DC 12 Dexterity saving throw.

Environments: Forest or Jungle, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details