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Clockwork Hound 2014

CR 2 construct

Medium construct, Unaligned


Armor Class
12
Hit Points
71 (11d8 + 22)
Speed
50 ft.

STR16 (+3)
DEX15 (+2)
CON14 (+2)
INT1 (-5)
WIS10 (+0)
CHA1 (-5)

Saving Throws
Dexterity +4, Constitution +4
Skills
Athletics +7, Perception +4
Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
understands Common but can't speak
Challenge
2 (450 XP) · Proficiency Bonus +2

Construct Nature.

The clockwork hound doesn’t require air, food, drink, or sleep.

Diligent Tracker.

The clockwork hound has advantage on Wisdom (Perception) and Wisdom (Survival) checks that rely on scent or that are made to find a creature.

Explosive Core.

The mechanism that powers the hound explodes when the Construct is destroyed. Each creature within 5 feet of the hound when it is destroyed must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Immutable Form.

The clockwork hound is immune to any spell or effect that would alter its form.

Magic Resistance.

The clockwork hound has advantage on saving throws against spells and other magical effects.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Tripping Tongue.

Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 12 (2d8 + 3) slashing damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details