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Clockwork Beetle 2014

CR 1/2 construct

Tiny construct, unaligned


Armor Class
14 (natural armor)
Hit Points
15 (6d4)
Speed
30 ft., fly 50 ft.

STR8 (-1)
DEX16 (+3)
CON10 (+0)
INT4 (-3)
WIS12 (+1)
CHA7 (-2)

Saving Throws
Dexterity +5
Skills
Stealth +5
Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
understands Common, telepathy 100 ft. (creator only)
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Immutable Form.

The clockwork beetle is immune to any spell or effect that would alter its form.

Magic Resistance.

The clockwork beetle has advantage on saving throws against spells and other magical effects.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage, or one-half poison damage with a successful DC 10 Constitution saving throw.

Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details