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Clockwork Beetle 2014

CR 1/2 construct

Tiny construct, Unaligned


Armor Class
14 (natural armor)
Hit Points
20 (8d4)
Speed
50 ft., fly 30 ft.

STR8 (-1)
DEX16 (+3)
CON10 (+0)
INT4 (-3)
WIS12 (+1)
CHA7 (-2)

Saving Throws
Dexterity +5
Skills
Stealth +5
Damage Immunities
poison, psychic
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses
darkvision 60 ft., passive Perception 11
Languages
understands the languages of its creator but can't speak
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Construct Nature.

The clockwork beetle doesn’t require air, food, drink, or sleep.

Immutable Form.

The clockwork beetle is immune to any spell or effect that would alter its form.

Limited Telepathy.

The clockwork beetle can magically transmit simple messages and images to its owner, provided the owner is within 100 feet of it.

Magic Resistance.

The clockwork beetle has advantage on saving throws against spells and other magical effects.

Actions

Bite.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details