Chort Devil 2014
CR 12 fiend
Medium fiend, lawful evil
Magical darkness doesn't impede the devil's darkvision.
the chort devil's spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The chort devil can innately cast the following spells, requiring no material components:
at will: blur, magic circle, teleport
3/day: scorching ray (5 rays)
1/day each: dispel magic, dominate person, flame strike, haste
The devil has advantage on saving throws against spells and other magical effects.
Actions
The chort devil makes three melee attacks with its flaming ranseur, or three melee attacks with its claws.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 2 (1d4) Charisma damage.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 10 (3d6) fire damage.
Any weapons wielded by a chort devil do 10 (3d6) fire damage in addition to their normal weapon damage.
Environments: Arctic or Tundra, Caves, Coast, Desert, Forest or Jungle, Grassland or Plains, Hills, Laboratory, Lake, Mountain, Ocean, Ruins, Sewer, Shadowfell, The Abyss, Astral Plane, Elysium, Ethereal Plane, Feywild, Hell, Material Plane, Plane of Air, Plane of Earth, Plane of Fire, Plane of Water, Swamp or Marsh, Temple, Badlands, Tomb, Underworld, Urban
Other versions
Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details