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Chort Devil 2014

CR 12 fiend

Medium fiend, Lawful Evil


Armor Class
18 (natural armor)
Hit Points
187 (15d8 + 120)
Speed
30 ft.

STR24 (+7)
DEX20 (+5)
CON26 (+8)
INT18 (+4)
WIS20 (+5)
CHA20 (+5)

Saving Throws
Strength +11, Dexterity +9, Constitution +12, Intelligence +8, Charisma +9
Skills
Athletics +11, Deception +9, Insight +9, Perception +9
Resistances
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities
cold, fire, poison
Condition Immunities
poisoned
Senses
darkvision 120 ft., passive Perception 19
Languages
Celestial, Common, Infernal, telepathy 120 ft.
Challenge
12 (8,400 XP) · Proficiency Bonus +4

Devil’s Sight.

Magical darkness doesn’t impede the chort devil’s darkvision.

Hellish Weapons.

The chort devil’s weapon attacks are magical. When the devil hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the attack).

Magic Resistance.

The chort devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The chort devil makes one Claw attack and two Ranseur attacks, or it makes four Hurl Flame attacks.

Claw.

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on ability checks and saving throws that use Charisma for 1 hour or until cured by a lesser restoration spell or similar magic.

Ranseur.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 14 (4d6) fire damage.

Hurl Flame.

Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 19 (4d6 + 5) fire damage.

Teleport.

The chort devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Spellcasting.

The chort devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):

  • At Will: charm person, illusory script (as an action)
  • 3/Day Each: dispel magic, modify memory 1/day: haste

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details