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Bukavac 2014

CR 9 monstrosity

Large monstrosity, neutral evil


Armor Class
16 (natural armor)
Hit Points
199 (21d10+84)
Speed
40 ft., swim 20 ft.

STR20 (+5)
DEX17 (+3)
CON18 (+4)
INT7 (-2)
WIS15 (+2)
CHA12 (+1)

Saving Throws
Dexterity +7, Constitution +8
Skills
Perception +10, Stealth +11
Damage Immunities
thunder
Senses
darkvision 60 ft., passive Perception 20
Languages
Sylvan
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Hold Breath.

The bukavac can hold its breath for up to 20 minutes.

Hop.

A bukavac can move its enormous bulk with remarkably quick hop of up to 20 feet, leaping over obstacles and foes. It may also use the hop as part of a withdraw action.

Actions

Multiattack.

The bukavac makes four claw attacks, or two claw attacks and one bite attack, or two claw attacks and one gore attack, or one bite and one gore attack.

Bite.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Claw.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage and grapples (escape DC15). A bukavac can grapple up to 2 Medium size foes.

Gore.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Croaking Blast (Recharge 5–6).

A bukavac can emit a howling thunderclap that deafens and damages those nearby. Creatures within 15 feet who fail a DC 17 Constitution saving throw take 36 (8d8) thunder damage and are permanently deafened. Those succeeding on the saving throw take half damage and are not deafened. The deafness can be cured with lesser restoration.

Environments: Forest or Jungle, Swamp or Marsh

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details