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Bukavac 2014

CR 9 monstrosity

Large monstrosity, Neutral Evil


Armor Class
16 (natural armor)
Hit Points
199 (21d10 + 84)
Speed
20 ft.

STR20 (+5)
DEX17 (+3)
CON18 (+4)
INT7 (-2)
WIS15 (+2)
CHA12 (+1)

Saving Throws
Dexterity +7, Constitution +8
Skills
Perception +10, Stealth +11
Damage Immunities
thunder
Senses
darkvision 60 ft., passive Perception 20
Languages
Sylvan
Challenge
9 (5,000 XP) · Proficiency Bonus +4

Hold Breath.

The bukavac can hold its breath for 20 minutes.

Standing Leap.

A bukavac’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Multiattack.

The bukavac makes one Bite attack, one Gore attack, and two Claw attacks.

Bite.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Claw.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5) slashing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. The bukavac can have no more than two creatures grappled at a time.

Gore.

Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Croaking Blast (Recharge 5–6).

A bukavac can emit a howling thunderclap in a 15-foot radius. Each creature in that area must make a DC 16 Constitution saving throw. On a failure, a creature takes 36 (8d8) thunder damage and is deafened until cured by the lesser restoration spell or similar magic. On a success, a creature takes half the damage and isn't deafened.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details