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Bearfolk 2014

CR 3 humanoid

Medium humanoid, chaotic good


Armor Class
14 (hide armor)
Hit Points
45 (6d8+18)
Speed
40 ft.

STR19 (+4)
DEX14 (+2)
CON16 (+3)
INT8 (-1)
WIS12 (+1)
CHA9 (-1)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Giant
Challenge
3 (700 XP) · Proficiency Bonus +2

Frenzy (1/rest).

As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.

Keen Smell.

The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack.

The bearfolk makes three attacks: one with its battleaxe, one with its warhammer, and one with its bite.

Battleaxe.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Warhammer.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.

Environments: Forest or Jungle

Other versions

Source: Tome of Beasts (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details