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Bearfolk 2014

CR 3 humanoid

Medium humanoid, Chaotic Good


Armor Class
14 (hide armor)
Hit Points
45 (6d8 + 18)
Speed
40 ft.

STR19 (+4)
DEX14 (+2)
CON16 (+3)
INT8 (-1)
WIS12 (+1)
CHA9 (-1)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 11
Languages
Common, Giant
Challenge
3 (700 XP) · Proficiency Bonus +2

Keen Smell.

The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack.

The bearfolk makes one Battleaxe attack, one Warhammer attack, and one Bite attack.

Battleaxe.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Warhammer.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands.

Bonus Actions

Frenzy.

The bearfolk triggers a berserk frenzy that lasts 1 minute. While in frenzy, it has resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details