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Weeping Treant 2014

CR 6 plant

Huge plant, Neutral


Armor Class
17 (natural armor)
Hit Points
105 (10d12 + 40)
Speed
30 ft.

STR21 (+5)
DEX8 (-1)
CON18 (+4)
INT12 (+1)
WIS16 (+3)
CHA11 (+0)

Saving Throws
Skills
Insight +6
Vulnerabilities
fire
Resistances
bludgeoning, piercing
Senses
darkvision 60 ft., passive Perception 13
Languages
Common, Druidic, Elvish, Sylvan, Umbral
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Siege Monster.

The weeping treant deals double damage to objects and structures.

Speak with Plants.

The weeping treant can communicate with plants as if they shared a language.

Weep Acid.

Thick tears of dark, acidic sap stream continuously down the treant’s face and trunk. A creature that touches the weeping treant or hits it with a melee attack while within 5 feet of it must succeed on a DC 15 Dexterity saving throw or take 3 (1d6) acid damage.

Actions

Multiattack.

The weeping treant makes two Slam or Rock attacks.

Slam.

Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (3d6 + 5) bludgeoning damage plus 3 (2d6) acid damage, and the target takes 3 (1d6) acid damage at the end of its next turn unless it or another creature takes an action to wipe off the acid.

Rock.

Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details