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Forest Marauder 2014

CR 4 giant

Large giant, Chaotic Evil


Armor Class
15 (natural armor)
Hit Points
114 (12d10 + 48)
Speed
20 ft.

STR21 (+5)
DEX10 (+0)
CON18 (+4)
INT6 (-2)
WIS10 (+0)
CHA7 (-2)

Saving Throws
Constitution +6
Skills
Stealth +4
Senses
darkvision 120 ft., passive Perception 10
Languages
Giant, Orc, Sylvan
Challenge
4 (1,100 XP) · Proficiency Bonus +2

Forest Camouflage.

The giant has advantage on Dexterity (Stealth) checks made to hide in forested terrain.

Sunlight Sensitivity.

While in sunlight, the forest marauder has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack.

The forest marauder makes two Boar Spear attacks. If both attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away from the marauder. The marauder can choose not to push a creature.

Boar Spear.

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage.

Rock.

Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Bonus Actions

Forest Ambusher.

While in a forest, the forest marauder can take the Hide action.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details