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Cave Dragon Wyrmling 2014

CR 2 dragon

Medium dragon, Neutral Evil


Armor Class
16 (natural armor)
Hit Points
52 (7d8 + 21)
Speed
20 ft., fly 20 ft., burrow 30 ft.

STR19 (+4)
DEX12 (+1)
CON17 (+3)
INT8 (-1)
WIS10 (+0)
CHA12 (+1)

Saving Throws
Dexterity +3, Constitution +5, Wisdom +2, Charisma +3
Skills
Perception +4, Stealth +3
Damage Immunities
poison
Condition Immunities
blinded, poisoned
Senses
blindsight 10 ft., tremorsense 60 ft., passive Perception 14
Languages
Draconic
Challenge
2 (450 XP) · Proficiency Bonus +2

Darkness Shroud.

The cave dragon naturally suppresses light near it. Bright light within 15 feet of the dragon becomes dim light, and dim light within 15 feet becomes nonmagical darkness.

Magical Tunneler.

The cave dragon can burrow through nonmagical unworked earth and stone. While doing so, the dragon can choose whether to leave the material it moves through undisturbed or leave a 5-foot diameter tunnel in its wake.

Actions

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 3 (1d6) poison damage.

Poison Breath (Recharge 5–6).

The dragon exhales a cone of black, poisonous gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failure, a creature takes 14 (4d6) poison damage and is poisoned until the end of its next turn. On a success, a creature takes half the damage and isn't poisoned.

Other versions

Source: Tome of Beasts 1 (2023 Edition) (Kobold Press) · License: OPEN GAME LICENSE Version 1.0a details