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Young Gold Dragon 2014

CR 10 dragon

Large dragon (Dragons, Metallic), lawful good


Armor Class
18 (natural armor)
Hit Points
178 (17d10+85)
Speed
40 ft., fly 80 ft., swim 40 ft.

STR23 (+6)
DEX14 (+2)
CON21 (+5)
INT16 (+3)
WIS13 (+1)
CHA20 (+5)

Saving Throws
Dexterity +6, Constitution +9, Wisdom +5, Charisma +9
Skills
Insight +5, Perception +9, Persuasion +9, Stealth +6
Damage Immunities
fire
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages
Common, Draconic
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Amphibious.

The dragon can breathe air and water.

Actions

Multiattack.

The dragon makes three attacks: one with its bite and two with its claws.

Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5–6).

The dragon uses one of the following breath weapons. Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one. Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Environments: Forest or Jungle, Grassland or Plains

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details