Wiki › Monsters & Creatures

Young Gold Dragon A5E

CR 10 dragon

Large dragon, chaotic evil


Armor Class
18
Hit Points
157 (15d10+75)
Speed
40 ft., fly 80 ft., swim 40 ft.

STR22 (+6)
DEX14 (+2)
CON20 (+5)
INT16 (+3)
WIS12 (+1)
CHA20 (+5)

Saving Throws
Dexterity +6, Constitution +9, Wisdom +5, Charisma +9
Skills
Insight +5, Perception +5, Persuasion +9, Stealth +6
Damage Immunities
fire
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 18
Languages
Common, Draconic
Challenge
10 (5,900 XP) · Proficiency Bonus +4

Innate Spellcasting.

The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components.

  • **3/Day Each:**Bless, Healing Word
Valor.

Creatures of the dragons choice within 30 feet gain a +1 bonus to saving throws and are immune to the charmed and frightened conditions.

Actions

Multiattack.

The dragon attacks with its bite and twice with its claws.

Bite.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.

Claws.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.

Breath Weapons (Recharge 5–6).

The dragon uses one of the following breath weapons:

Molten Breath.

The dragon exhales molten gold in a 30-foot cone. Each creature in the area makes a DC 17 Dexterity saving throw taking 49 (9d10) fire damage on a failed save or half damage on a success.

Weakening Breath.

The dragon exhales gas in a 30-foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns ending the effect on a success.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details