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Werebear 2014

CR 5 humanoid

Medium humanoid (Lycanthropes), neutral good


Armor Class
10 (10 in humanoid form, 11 (natural armor) in bear and hybrid form)
Hit Points
135 (18d8+54)
Speed
30 ft.

STR19 (+4)
DEX10 (+0)
CON17 (+3)
INT11 (+0)
WIS12 (+1)
CHA12 (+1)

Saving Throws
Skills
Perception +7
Damage Immunities
bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses
passive Perception 17
Languages
Common (can't speak in bear form)
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Keen Smell.

The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Shapechanger.

The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it. is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack.

In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy.

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Environments: Arctic or Tundra, Forest or Jungle, Hills, Mountain, Shadowfell, Feywild, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details