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Werebear 2014

CR 5 humanoid

Medium humanoid, chaotic evil


Armor Class
10 (n humanoid form, 11 (natural armor) in bear and hybrid for)
Hit Points
126
Speed
30 ft., climb 30 ft.

STR20 (+5)
DEX10 (+0)
CON16 (+3)
INT10 (+0)
WIS18 (+4)
CHA12 (+1)

Saving Throws
Strength +5, Dexterity +0, Constitution +3, Intelligence +0, Wisdom +4, Charisma +1
Skills
Resistances
bludgeoning,piercing,and slashing damage from nonmagical attacks
Senses
passive Perception 14
Languages
Common (can't speak in bear form)
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Heightened Smell.

The werebear's Perception is 19 when perceiving by smell.

Actions

Multiattack.

The werebear makes three Claw or Greataxe attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form. If two Claw attacks hit one creature, the target is grappled (escape DC 15). The werebear can grapple only one creature at a time.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10+5) piercing damage. If the target is a Humanoid, it must succeed on a DC 14 CON save or be cursed with the werebear lycanthropy curse (see Curse of Lycanthropy sidebar).

Claw.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) slashing damage.

Greataxe.

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12+5) slashing damage.

Bonus Actions

Change Shape.

The werebear transforms into a Medum or Large bear, a Large bear-humanoid hybrid, or back into its true form, which is Humanoid. Its statistics, other than its size, speed, and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Pin.

One creature grappled by the werebear is knocked prone, and it is restrained until the grapple ends.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details