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Triceratops 2014

CR 5 beast

Huge beast (Dinosaurs), unaligned


Armor Class
13 (natural armor)
Hit Points
95 (10d12+30)
Speed
50 ft.

STR22 (+6)
DEX9 (-1)
CON17 (+3)
INT2 (-4)
WIS11 (+0)
CHA5 (-3)

Saving Throws
Skills
Senses
passive Perception 10
Languages
—
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Trampling Charge.

If the triceratops moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.

Actions

Gore.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) piercing damage.

Stomp.

Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

Environments: Forest or Jungle, Grassland or Plains, Mountain, Swamp or Marsh

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details