Thug 2014
CR 1/2 humanoid
Medium humanoid, any non-good alignment
STR15 (+2)
DEX11 (+0)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA11 (+0)
Pack Tactics.
The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Multiattack.
The thug makes two melee attacks.
Mace.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
Heavy Crossbow.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Environments: Urban
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details