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Thug 2014

CR 1/2 humanoid

Medium humanoid, any non-good alignment


Armor Class
11 (leather armor)
Hit Points
32 (5d8+10)
Speed
30 ft.

STR15 (+2)
DEX11 (+0)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA11 (+0)

Saving Throws
Skills
Intimidation +2
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Pack Tactics.

The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Multiattack.

The thug makes two melee attacks.

Mace.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.

Heavy Crossbow.

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Environments: Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details