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Thug 2014

CR 1/2 humanoid

Medium humanoid, chaotic evil


Armor Class
11 (leather armor)
Hit Points
25
Speed
30 ft.

STR14 (+2)
DEX10 (+0)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Strength +2, Dexterity +0, Constitution +2, Intelligence +0, Wisdom +0, Charisma +0
Skills
Senses
passive Perception 10
Languages
any one language (usually Common)
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Brutal.

A melee weapon deals one extra die of its damage when the thug hits with it (included in the attack).

Pack Tactics.

The thug has advantage on attack rolls against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Club.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) bludgeoning damage.

Heavy Crossbow.

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Bonus Actions

Sucker Punch.

The thug employs unscrupulous tactics to hit its opponent in a vulnerable spot. One creature the thug can see within 5 feet of it must make a DC 12 DEX save. On a failure, the target takes 2 (1d4) bludgeoning damage.

Other versions

Source: Black Flag SRD (Kobold Press) · License: Creative Commons Attribution 4.0 details