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Swarm of Quippers 2014

CR 1 beast

Medium beast, unaligned


Armor Class
13
Hit Points
28 (8d8-8)
Speed
swim 40 ft.

STR13 (+1)
DEX16 (+3)
CON9 (-1)
INT1 (-5)
WIS7 (-2)
CHA2 (-4)

Saving Throws
Skills
Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
darkvision 60 ft., passive Perception 8
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Blood Frenzy.

The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Swarm.

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can't regain hit points or gain temporary hit points.

Water Breathing.

The swarm can breathe only underwater.

Actions

Bites.

Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm's space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.

Environments: Ocean, Sewer

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details