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Swarm of Quippers A5E

CR 1 beast

Medium beast, chaotic evil


Armor Class
13
Hit Points
28 (8d8-8)
Speed
swim 40 ft.

STR12 (+1)
DEX16 (+3)
CON8 (-1)
INT2 (-4)
WIS6 (-2)
CHA4 (-3)

Saving Throws
Skills
Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious
Senses
darkvision 60 ft., passive Perception 8
Languages
—
Challenge
1 (200 XP) · Proficiency Bonus +2

Swarm.

The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points.

Water Breathing.

The swarm breathes only water.

Actions

Bites.

Melee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 10 (4d4) piercing damage or 5 (2d4) piercing damage if the swarm is bloodied. On a hit the swarm can use a bonus action to make a second bites attack.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details