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Swarm of Bats 2014

CR 1/4 beast

Medium beast, unaligned


Armor Class
12
Hit Points
22 (5d8)
Speed
fly 30 ft.

STR5 (-3)
DEX15 (+2)
CON10 (+0)
INT2 (-4)
WIS12 (+1)
CHA4 (-3)

Saving Throws
Skills
Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses
blindsight 60 ft., passive Perception 11
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Echolocation.

The swarm can't use its blindsight while deafened.

Keen Hearing.

The swarm has advantage on Wisdom (Perception) checks that rely on hearing.

Swarm.

The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.

Actions

Bites.

Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.

Environments: Caves, Forest or Jungle, Hills, Mountain, Shadowfell, Tomb, Underworld, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details