Swarm of Bats 2014
CR 1/4 beast
Medium beast, unaligned
The swarm can't use its blindsight while deafened.
The swarm has advantage on Wisdom (Perception) checks that rely on hearing.
The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points.
Actions
Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 5 (2d4) piercing damage, or 2 (1d4) piercing damage if the swarm has half of its hit points or fewer.
Environments: Caves, Forest or Jungle, Hills, Mountain, Shadowfell, Tomb, Underworld, Urban
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details