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Swarm of Bats A5E

CR 1/4 beast

Medium beast, chaotic evil


Armor Class
12
Hit Points
18 (4d8)
Speed
5 ft., fly 30 ft.

STR4 (-3)
DEX14 (+2)
CON10 (+0)
INT2 (-4)
WIS12 (+1)
CHA4 (-3)

Saving Throws
Skills
Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious
Senses
blindsight 60 ft., passive Perception 11
Languages
—
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Echolocation.

The swarm can't use blindsight while deafened.

Keen Hearing.

The swarm has advantage on Perception checks that rely on hearing.

Swarm.

The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points.

Actions

Bites.

Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage or 3 (1d6) piercing damage if the swarm is bloodied.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details