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Sprite 2014

CR 1/4 fey

Tiny fey, neutral good


Armor Class
15 (leather armor)
Hit Points
2 (1d4)
Speed
10 ft., fly 40 ft.

STR3 (-4)
DEX18 (+4)
CON10 (+0)
INT14 (+2)
WIS13 (+1)
CHA11 (+0)

Saving Throws
Skills
Perception +3, Stealth +8
Senses
passive Perception 13
Languages
Common, Elvish, Sylvan
Challenge
1/4 (50 XP) · Proficiency Bonus +2

Actions

Longsword.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.

Shortbow.

Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.

Heart Sight.

The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.

Invisibility.

The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.

Environments: Forest or Jungle, Feywild, Swamp or Marsh

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details