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Spirit Naga 2014

CR 8 monstrosity

Large monstrosity (Nagas), chaotic evil


Armor Class
15 (natural armor)
Hit Points
75 (10d10+20)
Speed
40 ft.

STR18 (+4)
DEX17 (+3)
CON14 (+2)
INT16 (+3)
WIS15 (+2)
CHA16 (+3)

Saving Throws
Dexterity +6, Constitution +5, Wisdom +5, Charisma +6
Skills
Damage Immunities
poison
Condition Immunities
charmed, poisoned
Senses
darkvision 60 ft., passive Perception 12
Languages
Abyssal, Common
Challenge
8 (3,900 XP) · Proficiency Bonus +3

Rejuvenation.

If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.

Spellcasting.

The naga is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following wizard spells prepared:

  • Cantrips (at will): mage hand, minor illusion, ray of frost
  • 1st level (4 slots): charm person, detect magic, sleep
  • 2nd level (3 slots): detect thoughts, hold person
  • 3rd level (3 slots): lightning bolt, water breathing
  • 4th level (3 slots): blight, dimension door
  • 5th level (2 slots): dominate person

Actions

Bite.

Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 31 (7d8) poison damage on a failed save, or half as much damage on a successful one.

Environments: Caves, Desert, Forest or Jungle, Mountain, Ruins, Astral Plane, Temple, Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details