Spirit Naga A5E
CR 6 monstrosity
Large monstrosity, chaotic evil
The naga can breathe air and water.
If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell.
The naga is a 9th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14). The naga has the following wizard spells prepared which it can cast with only vocalized components:
- Cantrips (at will): Mage Hand, Minor Illusion
- 1st-Level (4 slots): Charm Person, Shield
- 2nd-Level (3 slots): Detect Thoughts, levitate
- 3rd-Level (3 slots) Hypnotic Pattern, Lightning Bolt
- 4th-Level (3 slots): Arcane Eye, Blight
- 5th-Level (1 slots): Dominate Person
Actions
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. The target makes a DC 15 Constitution saving throw taking 28 (8d6) poison damage on a failure or half damage on a success.
(3rd-Level; V, Concentration) A swirling pattern of light appears at a point within 120 feet of the naga. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.
(3rd-Level; V) A bolt of lightning 5 feet wide and 100 feet long arcs from the naga. Each creature in the area makes a DC 14 Dexterity saving throw taking 28 (8d6) lightning damage on a failure or half damage on a success.
(4th-Level; V, Concentration) The naga targets a living creature or plant within 30 feet draining moisture and vitality from it. The target makes a DC 14 Constitution saving throw taking 36 (8d8) necrotic damage on a failure or half damage on a success. Plant creatures have disadvantage on their saving throw and take maximum damage. A nonmagical plant dies.
Reactions
(1st-Level; V) When the naga is hit by an attack or targeted by magic missile, it gains a +5 bonus to AC (including against the triggering attack) and immunity to magic missile. These benefits last until the beginning of its next turn.
Other versions
Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details