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Shambling Mound 2014

CR 5 plant

Large plant, unaligned


Armor Class
15 (natural armor)
Hit Points
136 (16d10+48)
Speed
20 ft., swim 20 ft.

STR18 (+4)
DEX8 (-1)
CON16 (+3)
INT5 (-3)
WIS10 (+0)
CHA5 (-3)

Saving Throws
Skills
Stealth +2
Resistances
cold, fire
Damage Immunities
lightning
Condition Immunities
blinded, deafened, exhaustion
Senses
blindsight 60 ft., passive Perception 10
Languages
—
Challenge
5 (1,800 XP) · Proficiency Bonus +3

Lightning Absorption.

Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Actions

Multiattack.

The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.

Slam.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf.

The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.

Environments: Forest or Jungle, Feywild, Swamp or Marsh

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details