Wiki › Monsters & Creatures

Shambling Mound A5E

CR 6 plant

Large plant, chaotic evil


Armor Class
15
Hit Points
123 (13d10+52)
Speed
20 ft., swim 20 ft.

STR18 (+4)
DEX10 (+0)
CON18 (+4)
INT6 (-2)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Skills
Stealth +3
Resistances
cold, fire, piercing
Damage Immunities
lightning
Condition Immunities
blinded, deafened, fatigue
Senses
blindsight 60 ft., passive Perception 11
Languages
—
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Lightning Absorption.

When the shambling mound would be subjected to lightning damage, it instead regains hit points equal to the lightning damage dealt.

Actions

Multiattack.

The shambling mound takes two slam attacks. If both attacks hit one Medium or smaller creature the target is grappled (escape DC 15) and the shambling mound uses Engulf against it.

Slam.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Engulf.

The shambling mound absorbs a Medium or smaller grappled creature into its body. The engulfed creature is blinded restrained can't breathe and moves with the shambling mound. At the start of each of the shambling mounds turns the target takes 11 (2d6 + 4) bludgeoning damage.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details