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Satyr 2014

CR 1/2 fey

Medium fey, chaotic neutral


Armor Class
14 (leather armor)
Hit Points
31 (7d8)
Speed
40 ft.

STR12 (+1)
DEX16 (+3)
CON11 (+0)
INT12 (+1)
WIS10 (+0)
CHA14 (+2)

Saving Throws
Skills
Perception +2, Performance +6, Stealth +5
Senses
passive Perception 12
Languages
Common, Elvish, Sylvan
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Magic Resistance.

The satyr has advantage on saving throws against spells and other magical effects.

Actions

Ram.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) bludgeoning damage.

Shortsword.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Shortbow.

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Variant: Panpipes.

Gentle Lullaby. The creature falls asleep and is unconscious for 1 minute. The effect ends if the creature takes damage or if someone takes an action to shake the creature awake.

Environments: Forest or Jungle, Hills, Feywild

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details