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Satyr 2024

CR 1/2 fey

Medium fey, chaotic neutral


Armor Class
13 (natural armor)
Hit Points
31 (7d8)
Speed
40 ft.
Initiative
+3

STR12 (+1)
DEX16 (+3)
CON11 (+0)
INT12 (+1)
WIS10 (+0)
CHA14 (+2)

Saving Throws
Strength +1, Dexterity +3, Constitution +0, Intelligence +1, Wisdom +0, Charisma +2
Skills
Perception +2, Performance +6, Stealth +5
Senses
passive Perception 12
Languages
Common, Elvish, Sylvan
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Magic Resistance.

The satyr has Advantage on saving throws against spells and other magical effects.

Actions

Hooves.

Melee Attack Roll: +5, reach 5 ft. 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.

Mockery.

Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet. Failure: 5 (1d6 + 2) Psychic damage.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details