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Rug of Smothering 2014

CR 2 construct

Large construct (Animated Objects), unaligned


Armor Class
12
Hit Points
33 (6d10)
Speed
10 ft.

STR17 (+3)
DEX14 (+2)
CON10 (+0)
INT1 (-5)
WIS3 (-4)
CHA1 (-5)

Saving Throws
Skills
Damage Immunities
poison, psychic
Condition Immunities
blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses
blindsight 60 ft., passive Perception 6
Languages
—
Challenge
2 (450 XP) · Proficiency Bonus +2

Antimagic Susceptibility.

The rug is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rug must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Damage Transfer.

While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half.

False Appearance.

While the rug remains motionless, it is indistinguishable from a normal rug.

Actions

Smother.

Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.

Environments: Laboratory, Ruins

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details