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Ogre Zombie 2014

CR 2 undead

Large undead (Zombies), neutral evil


Armor Class
8
Hit Points
85 (9d10+36)
Speed
30 ft.

STR19 (+4)
DEX6 (-2)
CON18 (+4)
INT3 (-4)
WIS6 (-2)
CHA5 (-3)

Saving Throws
Wisdom +0
Skills
Damage Immunities
poison
Condition Immunities
poisoned
Senses
darkvision 60 ft., passive Perception 8
Languages
understands Common and Giant but can't speak
Challenge
2 (450 XP) · Proficiency Bonus +2

Undead Fortitude.

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Environments: Ruins, Shadowfell, Temple, Tomb

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details