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Nightmare 2014

CR 3 fiend

Large fiend, neutral evil


Armor Class
13 (natural armor)
Hit Points
68 (8d10+24)
Speed
60 ft., fly 90 ft.

STR18 (+4)
DEX15 (+2)
CON16 (+3)
INT10 (+0)
WIS13 (+1)
CHA15 (+2)

Saving Throws
Skills
Damage Immunities
fire
Senses
passive Perception 11
Languages
understands Abyssal, Common, and Infernal but can't speak
Challenge
3 (700 XP) · Proficiency Bonus +2

Confer Fire Resistance.

The nightmare can grant resistance to fire damage to anyone riding it.

Illumination.

The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride.

The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Environments: Shadowfell, The Abyss, Hell

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details