Nightmare 2014
CR 3 fiend
Large fiend, neutral evil
STR18 (+4)
DEX15 (+2)
CON16 (+3)
INT10 (+0)
WIS13 (+1)
CHA15 (+2)
Confer Fire Resistance.
The nightmare can grant resistance to fire damage to anyone riding it.
Illumination.
The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride.
The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Environments: Shadowfell, The Abyss, Hell
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details