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Nightmare 2024

CR 3 fiend

Large fiend, neutral evil


Armor Class
13 (natural armor)
Hit Points
68 (8d10 + 24)
Speed
60 ft., fly 90 ft. (hover)
Initiative
+2

STR18 (+4)
DEX15 (+2)
CON16 (+3)
INT10 (+0)
WIS13 (+1)
CHA15 (+2)

Saving Throws
Strength +4, Dexterity +2, Constitution +3, Intelligence +0, Wisdom +1, Charisma +2
Skills
Damage Immunities
fire
Senses
passive Perception 11
Languages
Understands Abyssal, Common, And Infernal but can't speak
Challenge
3 (700 XP) · Proficiency Bonus +2

Confer Fire Resistance.

The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.

Illumination.

The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Actions

Hooves.

Melee Attack Roll: +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.

Ethereal Stride.

The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details