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Minotaur Skeleton 2014

CR 2 undead

Large undead (Skeletons), lawful evil


Armor Class
12 (natural armor)
Hit Points
67 (9d10+18)
Speed
40 ft.

STR18 (+4)
DEX11 (+0)
CON15 (+2)
INT6 (-2)
WIS8 (-1)
CHA5 (-3)

Saving Throws
Skills
Vulnerabilities
bludgeoning
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
understands Abyssal but can't speak
Challenge
2 (450 XP) · Proficiency Bonus +2

Charge.

If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Actions

Greataxe.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Gore.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Environments: Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details