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Minotaur Skeleton 2024

CR 2 undead

Large undead, lawful evil


Armor Class
12 (natural armor)
Hit Points
45 (6d10 + 12)
Speed
40 ft.
Initiative
+0

STR18 (+4)
DEX11 (+0)
CON15 (+2)
INT6 (-2)
WIS8 (-1)
CHA5 (-3)

Saving Throws
Strength +4, Dexterity +0, Constitution +2, Intelligence -2, Wisdom -1, Charisma -3
Skills
Damage Immunities
poison
Condition Immunities
exhaustion, poisoned
Senses
darkvision 60 ft., passive Perception 9
Languages
Understands Abyssal but can't speak
Challenge
2 (450 XP) · Proficiency Bonus +2

Actions

Gore.

Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.

Slam.

Melee Attack Roll: +6, reach 5 ft. 15 (2d10 + 4) Bludgeoning damage.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details