Wiki › Monsters & Creatures

Merrow 2014

CR 2 monstrosity

Large monstrosity, chaotic evil


Armor Class
13 (natural armor)
Hit Points
45 (6d10+12)
Speed
10 ft., swim 40 ft.

STR18 (+4)
DEX10 (+0)
CON15 (+2)
INT8 (-1)
WIS10 (+0)
CHA9 (-1)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 10
Languages
Abyssal, Aquan
Challenge
2 (450 XP) · Proficiency Bonus +2

Amphibious.

The merrow can breathe air and water.

Actions

Multiattack.

The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Claws.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Harpoon.

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Environments: Coast, Desert, Ocean, Swamp or Marsh

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details