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Merrow 2024

CR 2 monstrosity

Large monstrosity, chaotic evil


Armor Class
13 (natural armor)
Hit Points
45 (6d10 + 12)
Speed
10 ft., swim 40 ft.
Initiative
+2

STR18 (+4)
DEX15 (+2)
CON15 (+2)
INT8 (-1)
WIS10 (+0)
CHA9 (-1)

Saving Throws
Strength +4, Dexterity +2, Constitution +2, Intelligence -1, Wisdom +0, Charisma -1
Skills
Senses
darkvision 60 ft., passive Perception 10
Languages
Abyssal, Primordial (Aquan)
Challenge
2 (450 XP) · Proficiency Bonus +2

Amphibious.

The merrow can breathe air and water.

Actions

Multiattack.

The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite.

Melee Attack Roll: +6, reach 5 ft. 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.

Claw.

Melee Attack Roll: +6, reach 5 ft. 9 (2d4 + 4) Slashing damage.

Harpoon.

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details