Merrow 2024
CR 2 monstrosity
Large monstrosity, chaotic evil
STR18 (+4)
DEX15 (+2)
CON15 (+2)
INT8 (-1)
WIS10 (+0)
CHA9 (-1)
Amphibious.
The merrow can breathe air and water.
Actions
Multiattack.
The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.
Bite.
Melee Attack Roll: +6, reach 5 ft. 6 (1d4 + 4) Piercing damage, and the target has the Poisoned condition until the end of the merrow's next turn.
Claw.
Melee Attack Roll: +6, reach 5 ft. 9 (2d4 + 4) Slashing damage.
Harpoon.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.
Other versions
Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details