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Merfolk 2014

CR 1/8 humanoid

Medium humanoid, neutral


Armor Class
11
Hit Points
11 (2d8+2)
Speed
10 ft., swim 40 ft.

STR10 (+0)
DEX13 (+1)
CON12 (+1)
INT11 (+0)
WIS11 (+0)
CHA12 (+1)

Saving Throws
Skills
Perception +2
Senses
passive Perception 12
Languages
Aquan, Common
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Amphibious.

The merfolk can breathe air and water.

Actions

Spear.

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Environments: Coast, Desert, Ocean

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details