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Merfolk A5E

CR 1/8 humanoid

Medium humanoid, chaotic evil


Armor Class
11
Hit Points
11 (2d8+2)
Speed
10 ft., swim 40 ft.

STR10 (+0)
DEX12 (+1)
CON12 (+1)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Perception +2
Senses
darkvision 30 ft., passive Perception 12
Languages
Aquan, Common
Challenge
1/8 (25 XP) · Proficiency Bonus +2

Amphibious.

The merfolk can breathe air and water.

Actions

Trident.

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8) piercing damage if used with two hands to make a melee attack or 3 (1d6) piercing damage if thrown.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details