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Mage 2014

CR 6 humanoid

Medium humanoid, any alignment


Armor Class
12 (15 with _mage armor_)
Hit Points
40 (9d8)
Speed
30 ft.

STR9 (-1)
DEX14 (+2)
CON11 (+0)
INT17 (+3)
WIS12 (+1)
CHA11 (+0)

Saving Throws
Intelligence +6, Wisdom +4
Skills
Arcana +6, History +6
Senses
passive Perception 11
Languages
any four languages
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Spellcasting.

The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

  • Cantrips (at will): fire bolt, light, mage hand, prestidigitation
  • 1st level (4 slots): detect magic, mage armor, magic missile, shield
  • 2nd level (3 slots): misty step, suggestion
  • 3rd level (3 slots): counterspell, fireball, fly
  • 4th level (3 slots): greater invisibility, ice storm
  • 5th level (1 slot): cone of cold

Actions

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Environments: Desert, Forest or Jungle, Hills, Laboratory, Mountain, Ruins, Shadowfell, Feywild, Swamp or Marsh, Urban

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details