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Mage 2024

CR 6 humanoid

Small humanoid, neutral


Armor Class
15 (natural armor)
Hit Points
81 (18d8)
Speed
30 ft.
Initiative
+2

STR9 (-1)
DEX14 (+2)
CON11 (+0)
INT17 (+3)
WIS12 (+1)
CHA11 (+0)

Saving Throws
Strength -1, Dexterity +2, Constitution +0, Intelligence +6, Wisdom +4, Charisma +0
Skills
Arcana +6, History +6, Perception +4
Senses
passive Perception 14
Languages
Common and any three languages
Challenge
6 (2,300 XP) · Proficiency Bonus +3

Actions

Multiattack.

The mage makes three Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. 16 (3d8 + 3) Force damage.

Spellcasting.

The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

  • At Will: Detect Magic, Light, Mage Armor, Mage Hand, Prestidigitation
  • 2/Day Each: Fireball, Invisibility
  • 1/Day Each: Cone of Cold, Fly

Bonus Actions

Misty Step (3/Day).

The mage casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day).

The mage casts Counterspell or Shield in response to the spell's trigger, using the same spellcasting ability as Spellcasting.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details