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Lemure 2014

CR 0 fiend

Medium fiend (Devils), lawful evil


Armor Class
7
Hit Points
13 (3d8)
Speed
15 ft.

STR10 (+0)
DEX5 (-3)
CON11 (+0)
INT1 (-5)
WIS11 (+0)
CHA3 (-4)

Saving Throws
Skills
Resistances
cold
Damage Immunities
fire, poison
Condition Immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
understands infernal but can't speak
Challenge
0 (0 XP) · Proficiency Bonus +2

Devil's Sight.

Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation.

A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Environments: Hell

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details