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Lemure 2024

CR 0 fiend

Medium fiend, lawful evil


Armor Class
9 (natural armor)
Hit Points
9 (2d8)
Speed
20 ft.
Initiative
-3

STR10 (+0)
DEX5 (-3)
CON11 (+0)
INT1 (-5)
WIS11 (+0)
CHA3 (-4)

Saving Throws
Strength +0, Dexterity -3, Constitution +0, Intelligence -5, Wisdom +0, Charisma -4
Skills
Resistances
cold
Damage Immunities
fire, poison
Condition Immunities
charmed, frightened, poisoned
Senses
darkvision 120 ft., passive Perception 10
Languages
Understands Infernal but can't speak
Challenge
0 (0 XP) · Proficiency Bonus +2

Hellish Restoration.

If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.

Actions

Vile Slime.

Melee Attack Roll: +2, reach 5 ft. 2 (1d4) Poison damage.

Other versions

Source: System Reference Document 5.2 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 details