Jackal 2014
CR 0 beast
Small beast, unaligned
STR8 (-1)
DEX15 (+2)
CON11 (+0)
INT3 (-4)
WIS12 (+1)
CHA6 (-2)
Keen Hearing and Smell.
The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics.
The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite.
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
Environments: Desert, Grassland or Plains, Ruins, Shadowfell
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details