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Jackal 2014

CR 0 beast

Small beast, unaligned


Armor Class
12
Hit Points
3 (1d6)
Speed
40 ft.

STR8 (-1)
DEX15 (+2)
CON11 (+0)
INT3 (-4)
WIS12 (+1)
CHA6 (-2)

Saving Throws
Skills
Perception +3
Senses
passive Perception 13
Languages
—
Challenge
0 (0 XP) · Proficiency Bonus +2

Keen Hearing and Smell.

The jackal has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics.

The jackal has advantage on an attack roll against a creature if at least one of the jackal's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite.

Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

Environments: Desert, Grassland or Plains, Ruins, Shadowfell

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details