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Hobgoblin 2014

CR 1/2 humanoid

Medium humanoid, lawful evil


Armor Class
18 (chain mail, shield)
Hit Points
11 (2d8+2)
Speed
30 ft.

STR13 (+1)
DEX12 (+1)
CON12 (+1)
INT10 (+0)
WIS10 (+0)
CHA9 (-1)

Saving Throws
Skills
Senses
darkvision 60 ft., passive Perception 10
Languages
Common, Goblin
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Martial Advantage.

Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow.

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Environments: Caves, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Underworld

Other versions

Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details