Hobgoblin 2014
CR 1/2 humanoid
Medium humanoid, lawful evil
STR13 (+1)
DEX12 (+1)
CON12 (+1)
INT10 (+0)
WIS10 (+0)
CHA9 (-1)
Martial Advantage.
Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated.
Actions
Longsword.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.
Longbow.
Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Environments: Caves, Desert, Forest or Jungle, Grassland or Plains, Hills, Mountain, Underworld
Other versions
Source: System Reference Document 5.1 (Wizards of the Coast) · License: Creative Commons Attribution 4.0 / OPEN GAME LICENSE Version 1.0a details