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Hobgoblin A5E

CR 1/2 humanoid

Medium humanoid, chaotic evil


Armor Class
16
Hit Points
19 (3d8+6)
Speed
30 ft.

STR13 (+1)
DEX12 (+1)
CON14 (+2)
INT10 (+0)
WIS10 (+0)
CHA10 (+0)

Saving Throws
Skills
Perception +2, Survival +2
Senses
darkvision 60 ft., passive Perception 12
Languages
Common, Goblin
Challenge
1/2 (100 XP) · Proficiency Bonus +2

Formation Movement.

If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks.

Actions

Longsword.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage or 10 (2d8 + 1) slashing damage if within 5 feet of an ally that is not incapacitated.

Longbow.

Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Other versions

Source: Monstrous Menagerie (EN Publishing) · License: OPEN GAME LICENSE Version 1.0a details